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Global VR Gaming Industry

ReportLinker
·12 min de lecture

Global VR Gaming Market to Reach US$26. 7 Billion by the Year 2027. Amid the COVID-19 crisis, the global market for VR Gaming estimated at US$4. 8 Billion in the year 2020, is projected to reach a revised size of US$26.

New York, Dec. 18, 2020 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Global VR Gaming Industry" - https://www.reportlinker.com/p05960444/?utm_source=GNW
7 Billion by 2027, growing at a CAGR of 27.6% over the analysis period 2020-2027.PC, one of the segments analyzed in the report, is projected to grow at a 21.3% CAGR to reach US$7.7 Billion by the end of the analysis period.After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Mobile Device segment is readjusted to a revised 34.1% CAGR for the next 7-year period. This segment currently accounts for a 30.2% share of the global VR Gaming market.

The U.S. Accounts for Over 29.9% of Global Market Size in 2020, While China is Forecast to Grow at a 27.1% CAGR for the Period of 2020-2027

The VR Gaming market in the U.S. is estimated at US$1.5 Billion in the year 2020. The country currently accounts for a 29.9% share in the global market. China, the world second largest economy, is forecast to reach an estimated market size of US$4.7 Billion in the year 2027 trailing a CAGR of 27.1% through 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 24% and 24.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 19.8% CAGR while Rest of European market (as defined in the study) will reach US$4.7 Billion by the year 2027.

Gaming Console Segment Corners a 28.7% Share in 2020

In the global Gaming Console segment, USA, Canada, Japan, China and Europe will drive the 27.2% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$1.1 Billion in the year 2020 will reach a projected size of US$6 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$3.3 Billion by the year 2027.We bring years of research experience to this 8th edition of our report. The 125-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Competitors identified in this market include, among others,

  • Carl Zeiss AG

  • Electronic Arts, Inc.

  • Google LLC

  • HTC Corporation

  • Leap Motion, Inc.

  • Newzoo

  • Oculus VR LLC

  • Samsung Electronics Co., Ltd.

  • Sony Corporation

  • VirZOOM, Inc




Read the full report: https://www.reportlinker.com/p05960444/?utm_source=GNW

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
Impact of Covid-19 and a Looming Global Recession
Global Competitor Market Shares
VR Gaming Competitor Market Share Scenario Worldwide (in %): 2018E

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE
Table 1: World Current & Future Analysis for VR Gaming by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific and Rest of World Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2018 through 2027

Table 2: World Historic Review for VR Gaming by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific and
Rest of World Markets - Independent Analysis of Annual Sales in
US$ Billion for Years 2012 through 2017

Table 3: World 15-Year Perspective for VR Gaming by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific and Rest of World Markets
for Years 2012, 2018 & 2027

Table 4: World Current & Future Analysis for PC by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific and
Rest of World Markets - Independent Analysis of Annual Sales in
US$ Billion for Years 2018 through 2027

Table 5: World Historic Review for PC by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of
World Markets - Independent Analysis of Annual Sales in US$
Billion for Years 2012 through 2017

Table 6: World 15-Year Perspective for PC by Geographic Region -
Percentage Breakdown of Value Sales for USA, Canada, Japan,
China, Europe, Asia-Pacific and Rest of World for Years 2012,
2018 & 2027

Table 7: World Current & Future Analysis for Mobile Device by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific and Rest of World Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2018 through 2027

Table 8: World Historic Review for Mobile Device by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific and
Rest of World Markets - Independent Analysis of Annual Sales in
US$ Billion for Years 2012 through 2017

Table 9: World 15-Year Perspective for Mobile Device by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of
World for Years 2012, 2018 & 2027

Table 10: World Current & Future Analysis for Gaming Console by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific and Rest of World Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2018 through 2027

Table 11: World Historic Review for Gaming Console by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific and Rest of World Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2012 through 2017

Table 12: World 15-Year Perspective for Gaming Console by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of
World for Years 2012, 2018 & 2027

III. MARKET ANALYSIS

GEOGRAPHIC MARKET ANALYSIS

UNITED STATES
Market Facts & Figures
US VR Gaming Market Share (in %) by Company: 2018 & 2027
Market Analytics
Table 13: USA Current & Future Analysis for VR Gaming by Device -
PC, Mobile Device and Gaming Console - Independent Analysis
of Annual Sales in US$ Billion for the Years 2018 through 2027

Table 14: USA Historic Review for VR Gaming by Device - PC,
Mobile Device and Gaming Console Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2012 through 2017

Table 15: USA 15-Year Perspective for VR Gaming by Device -
Percentage Breakdown of Value Sales for PC, Mobile Device and
Gaming Console for the Years 2012, 2018 & 2027

CANADA
Table 16: Canada Current & Future Analysis for VR Gaming by
Device - PC, Mobile Device and Gaming Console - Independent
Analysis of Annual Sales in US$ Billion for the Years 2018
through 2027

Table 17: Canada Historic Review for VR Gaming by Device - PC,
Mobile Device and Gaming Console Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2012 through 2017

Table 18: Canada 15-Year Perspective for VR Gaming by Device -
Percentage Breakdown of Value Sales for PC, Mobile Device and
Gaming Console for the Years 2012, 2018 & 2027

JAPAN
Table 19: Japan Current & Future Analysis for VR Gaming by
Device - PC, Mobile Device and Gaming Console - Independent
Analysis of Annual Sales in US$ Billion for the Years 2018
through 2027

Table 20: Japan Historic Review for VR Gaming by Device - PC,
Mobile Device and Gaming Console Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2012 through 2017

Table 21: Japan 15-Year Perspective for VR Gaming by Device -
Percentage Breakdown of Value Sales for PC, Mobile Device and
Gaming Console for the Years 2012, 2018 & 2027

CHINA
Table 22: China Current & Future Analysis for VR Gaming by
Device - PC, Mobile Device and Gaming Console - Independent
Analysis of Annual Sales in US$ Billion for the Years 2018
through 2027

Table 23: China Historic Review for VR Gaming by Device - PC,
Mobile Device and Gaming Console Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2012 through 2017

Table 24: China 15-Year Perspective for VR Gaming by Device -
Percentage Breakdown of Value Sales for PC, Mobile Device and
Gaming Console for the Years 2012, 2018 & 2027

EUROPE
Market Facts & Figures
European VR Gaming Market: Competitor Market Share Scenario
(in %) for 2018 & 2027
Market Analytics
Table 25: Europe Current & Future Analysis for VR Gaming by
Geographic Region - France, Germany, Italy, UK and Rest of
Europe Markets - Independent Analysis of Annual Sales in US$
Billion for Years 2018 through 2027

Table 26: Europe Historic Review for VR Gaming by Geographic
Region - France, Germany, Italy, UK and Rest of Europe Markets
- Independent Analysis of Annual Sales in US$ Billion for Years
2012 through 2017

Table 27: Europe 15-Year Perspective for VR Gaming by
Geographic Region - Percentage Breakdown of Value Sales for
France, Germany, Italy, UK and Rest of Europe Markets for Years
2012, 2018 & 2027

Table 28: Europe Current & Future Analysis for VR Gaming by
Device - PC, Mobile Device and Gaming Console - Independent
Analysis of Annual Sales in US$ Billion for the Years 2018
through 2027

Table 29: Europe Historic Review for VR Gaming by Device - PC,
Mobile Device and Gaming Console Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2012 through 2017

Table 30: Europe 15-Year Perspective for VR Gaming by Device -
Percentage Breakdown of Value Sales for PC, Mobile Device and
Gaming Console for the Years 2012, 2018 & 2027

FRANCE
Table 31: France Current & Future Analysis for VR Gaming by
Device - PC, Mobile Device and Gaming Console - Independent
Analysis of Annual Sales in US$ Billion for the Years 2018
through 2027

Table 32: France Historic Review for VR Gaming by Device - PC,
Mobile Device and Gaming Console Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2012 through 2017

Table 33: France 15-Year Perspective for VR Gaming by Device -
Percentage Breakdown of Value Sales for PC, Mobile Device and
Gaming Console for the Years 2012, 2018 & 2027

GERMANY
Table 34: Germany Current & Future Analysis for VR Gaming by
Device - PC, Mobile Device and Gaming Console - Independent
Analysis of Annual Sales in US$ Billion for the Years 2018
through 2027

Table 35: Germany Historic Review for VR Gaming by Device - PC,
Mobile Device and Gaming Console Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2012 through 2017

Table 36: Germany 15-Year Perspective for VR Gaming by Device -
Percentage Breakdown of Value Sales for PC, Mobile Device and
Gaming Console for the Years 2012, 2018 & 2027

ITALY
Table 37: Italy Current & Future Analysis for VR Gaming by
Device - PC, Mobile Device and Gaming Console - Independent
Analysis of Annual Sales in US$ Billion for the Years 2018
through 2027

Table 38: Italy Historic Review for VR Gaming by Device - PC,
Mobile Device and Gaming Console Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2012 through 2017

Table 39: Italy 15-Year Perspective for VR Gaming by Device -
Percentage Breakdown of Value Sales for PC, Mobile Device and
Gaming Console for the Years 2012, 2018 & 2027

UNITED KINGDOM
Table 40: UK Current & Future Analysis for VR Gaming by Device -
PC, Mobile Device and Gaming Console - Independent Analysis
of Annual Sales in US$ Billion for the Years 2018 through 2027

Table 41: UK Historic Review for VR Gaming by Device - PC,
Mobile Device and Gaming Console Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2012 through 2017

Table 42: UK 15-Year Perspective for VR Gaming by Device -
Percentage Breakdown of Value Sales for PC, Mobile Device and
Gaming Console for the Years 2012, 2018 & 2027

REST OF EUROPE
Table 43: Rest of Europe Current & Future Analysis for VR
Gaming by Device - PC, Mobile Device and Gaming Console -
Independent Analysis of Annual Sales in US$ Billion for the
Years 2018 through 2027

Table 44: Rest of Europe Historic Review for VR Gaming by
Device - PC, Mobile Device and Gaming Console Markets -
Independent Analysis of Annual Sales in US$ Billion for Years
2012 through 2017

Table 45: Rest of Europe 15-Year Perspective for VR Gaming by
Device - Percentage Breakdown of Value Sales for PC, Mobile
Device and Gaming Console for the Years 2012, 2018 & 2027

ASIA-PACIFIC
Table 46: Asia-Pacific Current & Future Analysis for VR Gaming
by Device - PC, Mobile Device and Gaming Console - Independent
Analysis of Annual Sales in US$ Billion for the Years 2018
through 2027

Table 47: Asia-Pacific Historic Review for VR Gaming by Device -
PC, Mobile Device and Gaming Console Markets - Independent
Analysis of Annual Sales in US$ Billion for Years 2012 through
2017

Table 48: Asia-Pacific 15-Year Perspective for VR Gaming by
Device - Percentage Breakdown of Value Sales for PC, Mobile
Device and Gaming Console for the Years 2012, 2018 & 2027

REST OF WORLD
Table 49: Rest of World Current & Future Analysis for VR Gaming
by Device - PC, Mobile Device and Gaming Console - Independent
Analysis of Annual Sales in US$ Billion for the Years 2018
through 2027

Table 50: Rest of World Historic Review for VR Gaming by Device -
PC, Mobile Device and Gaming Console Markets - Independent
Analysis of Annual Sales in US$ Billion for Years 2012 through
2017

Table 51: Rest of World 15-Year Perspective for VR Gaming by
Device - Percentage Breakdown of Value Sales for PC, Mobile
Device and Gaming Console for the Years 2012, 2018 & 2027

IV. COMPETITION
Total Companies Profiled: 44
Read the full report: https://www.reportlinker.com/p05960444/?utm_source=GNW

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